

- #Sony ps3 eye camera 1080 for free#
- #Sony ps3 eye camera 1080 Ps4#
- #Sony ps3 eye camera 1080 ps2#
- #Sony ps3 eye camera 1080 windows#

You also forget that Sony is a front-runner in stereoscopic video processing and CMOS sensor technology. PSCam's solution is definitely not as solid as the IR of Kinect, but it has made a lot of advancement with HD camera technology improving in the last 5 years.
#Sony ps3 eye camera 1080 ps2#
Sony has been doing motion input (without the move) since the single sensor eyetoy of the PS2 era.Įarly research from MS wasn't using 1280x800 sensors. There's a lot of mis-information about the PS Eye/Camera in your post. But from what I see, it is on par with the first Kinect in terms of technology and function. I cannot make an absolute comment because there really haven't been any specifications released for the Playstation Camera and its SDK. The new Durango XDK has been completely re-hauled to provide an extensive set of APIs for accessing Kinect data in more effective ways. We had a library of samples that could get you tracking your arms and legs within the hour with basic coding knowledge.
#Sony ps3 eye camera 1080 windows#
The Kinect for Windows SDK was touted for this. If you create an amazing device, you must provide an equally robust yet simple mean of allowing developers to implement features into games and applications. The fact that Microsoft can take a TOF sensor (524x420!), costing thousands of dollars on its own, streamline it into a compact form, mass produce it, and selling it for a fraction of the price is an amazing feat of engineering.Ī third point of comparison is the SDK.

You only need to google time of flight sensors to find out how elegant they are in terms of construction and ease of use. The magic of the Kinect sensors is that they are hardware based solutions. The color camera plays no role in determining depth in either versions of Kinect. It is able to capture an entire scene with a single pulse of light.

Kinect 2.0 features a time-of-flight (TOF) sensor that resolves distance based on the known speed of light. This 3D scanner system is called Light Coding. Kinect 1.0's depth sensor worked by blasting the room with infrared light beams and tracking them with an infrared receiver. If they do, then it wasn't shown in the demo. From the playroom demo, they are clearly still working based only off the light bar from the controller and does not track any real world floating objects. Microsoft Research went through this a decade ago. This itself is problematic as trying to determine XYZ space (3D stereoscopic imaging) with only angled color images requires a relatively intensive, difficult, and error prone solution.
#Sony ps3 eye camera 1080 Ps4#
Sony claims that they are able to process depth with the PS4 camera but they are essentially still only using color image processing, which is software. The Eyetoy and Eye only had one color camera so they could not detect depth. Motion capture for Sony has always worked by detecting the light from the Move and the PS4 Camera will work the same with a light bar built into the controller.
#Sony ps3 eye camera 1080 for free#
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